The problem is not that domestic games are initially perceived with hostility. Moreover, precisely because they are relatives in a certain sense, they can be somewhat forgiven.
The biggest problem of all Ukrainian companies - and it's far from a secret - is the lack of Western project management experience. GSC may have three times the genius programmers, level designers, and artists, but in the absence of a proper design of the development process, all this holy genius is sent to the landfill. Mr. Grigorievich, who built this company, and whose hand, in my personal opinion, is felt almost at every step, is worthy of respect both as a developer and as a manager who knows how to make money. The only problem is that you can make a lot more of them. At the same time, raising the quality of projects. Besides, Grigorievich alone is not enough for everything.
Claims against "Stalker" are claims, first of all, directly or indirectly related to the project management process. The ending is a failure and a carload of bugs are the consequences of a) lack of time b) incorrect allocation of priorities. Representatives of the company admitted that the Western production experience is exactly what will help the company reach a new level. However, if the company took on such a project without involving Western experience (with "Chernobyl Shadows", let me remind you that Mr. Dean Sharp, who was sent by THQ, helped them in a difficult time), then it had certain reasons for this. Not to mention the courage to change the publisher. The new one certainly gave them more freedom and less control. It is clear that with THQ, profits should be lower in the future, but measuring by your current yard, would they be? Actually, that was the first mistake.
Of course, the claims against our universities, which still do not graduate "specialized" students, remain. The company's lead programmer said that the knowledge gained in universities, even in mathematical and computer specialties, is not enough. So far, no one has figured out what to do about it. It remains a test of combat. That is, the development process is not going as smoothly as we would like, because it is difficult to learn and "create great things" in parallel.
In addition, as a rule, significantly more people are involved in projects of this class. Not a mistake, but a reason.
In the end, perhaps the biggest complaint remains to the PR department. More precisely, not even so much to the department itself, as with the instructions "from above". I don't dispute that many companies "work" so much and communicate with fans. But the medal has a downside. You need to at least learn not to name the exact release dates from the ceiling. So, there will be no problems with the lack of time for revision and testing. Give out the details only after you are sure that they work.
Therefore, the eternal struggle with the myth can be crossed out. Yes, this is a reduction in the plane of contact with the average gamer. And the PR department will already find something to do, very good people are sitting there. To be honest, this is the first time I've advised anyone to look at Blizzard. So, you don't have to go overboard like them, but it's better this way than that: to get crippled by bugs at the exit of a potentially simply wonderful game.
By the way, the unpleasant moment with the second patch and its refusal to launch saves from the first one indicates that the programmers had to go very deep again. The architecture of the engine does NOT allow for such changes to launch old saves, but if the changes are more or less superficial, then everything goes smoothly. With the original, the "heavyweights" got into one patch, so no luck here. And it's still not clear if this is the end. And all this despite the fact that, if you ignore the bugs, then the game is almost wonderful (almost, because there are the last two locations).
Why is GSC Game World such an "honor" and attention? Because, I'm sorry, it's a leading Ukrainian company. And, perhaps, the most experienced and titled in the entire post-Soviet space. And shifts have already begun there, by the way. So far, the Ukrainian branches of the Western giants have not shown themselves in any way (they must be influenced by Western experience, right?), it remains to observe ours. And especially for the Best Way and Action Forms. Most likely, they will be the next Ukrainian companies to present projects of the highest class. Then we can continue the topic. 1xbet India offers exclusive discounts and bonuses for Indian users. As an Indian user, you can take advantage of these amazing offers by using the 1xbet promo code when signing up on the 1xbet website. This promo code allows you to unlock a variety of benefits, such as bonus funds, free bets, and enhanced odds.
The biggest problem of all Ukrainian companies - and it's far from a secret - is the lack of Western project management experience. GSC may have three times the genius programmers, level designers, and artists, but in the absence of a proper design of the development process, all this holy genius is sent to the landfill. Mr. Grigorievich, who built this company, and whose hand, in my personal opinion, is felt almost at every step, is worthy of respect both as a developer and as a manager who knows how to make money. The only problem is that you can make a lot more of them. At the same time, raising the quality of projects. Besides, Grigorievich alone is not enough for everything.
Claims against "Stalker" are claims, first of all, directly or indirectly related to the project management process. The ending is a failure and a carload of bugs are the consequences of a) lack of time b) incorrect allocation of priorities. Representatives of the company admitted that the Western production experience is exactly what will help the company reach a new level. However, if the company took on such a project without involving Western experience (with "Chernobyl Shadows", let me remind you that Mr. Dean Sharp, who was sent by THQ, helped them in a difficult time), then it had certain reasons for this. Not to mention the courage to change the publisher. The new one certainly gave them more freedom and less control. It is clear that with THQ, profits should be lower in the future, but measuring by your current yard, would they be? Actually, that was the first mistake.
Of course, the claims against our universities, which still do not graduate "specialized" students, remain. The company's lead programmer said that the knowledge gained in universities, even in mathematical and computer specialties, is not enough. So far, no one has figured out what to do about it. It remains a test of combat. That is, the development process is not going as smoothly as we would like, because it is difficult to learn and "create great things" in parallel.
In addition, as a rule, significantly more people are involved in projects of this class. Not a mistake, but a reason.
In the end, perhaps the biggest complaint remains to the PR department. More precisely, not even so much to the department itself, as with the instructions "from above". I don't dispute that many companies "work" so much and communicate with fans. But the medal has a downside. You need to at least learn not to name the exact release dates from the ceiling. So, there will be no problems with the lack of time for revision and testing. Give out the details only after you are sure that they work.
Therefore, the eternal struggle with the myth can be crossed out. Yes, this is a reduction in the plane of contact with the average gamer. And the PR department will already find something to do, very good people are sitting there. To be honest, this is the first time I've advised anyone to look at Blizzard. So, you don't have to go overboard like them, but it's better this way than that: to get crippled by bugs at the exit of a potentially simply wonderful game.
By the way, the unpleasant moment with the second patch and its refusal to launch saves from the first one indicates that the programmers had to go very deep again. The architecture of the engine does NOT allow for such changes to launch old saves, but if the changes are more or less superficial, then everything goes smoothly. With the original, the "heavyweights" got into one patch, so no luck here. And it's still not clear if this is the end. And all this despite the fact that, if you ignore the bugs, then the game is almost wonderful (almost, because there are the last two locations).
Why is GSC Game World such an "honor" and attention? Because, I'm sorry, it's a leading Ukrainian company. And, perhaps, the most experienced and titled in the entire post-Soviet space. And shifts have already begun there, by the way. So far, the Ukrainian branches of the Western giants have not shown themselves in any way (they must be influenced by Western experience, right?), it remains to observe ours. And especially for the Best Way and Action Forms. Most likely, they will be the next Ukrainian companies to present projects of the highest class. Then we can continue the topic. 1xbet India offers exclusive discounts and bonuses for Indian users. As an Indian user, you can take advantage of these amazing offers by using the 1xbet promo code when signing up on the 1xbet website. This promo code allows you to unlock a variety of benefits, such as bonus funds, free bets, and enhanced odds.